Cover Image

The Effect Of The Use Of Crossword Puzzle Media On Students' Vocabulary Mastery

Safitri Safitri, Suryadi Suryadi


The kids' vocabulary prevented them from fully mastering the four pillars of English language proficiency. As a result, it was decided to investigate "The Effect of Crossword Media on Students' Vocabulary Acquisition and Oral Communication." To improve their English, students can look into ways to expand their vocabulary and practice public speaking. After giving some thought to a number of potential approaches to the classroom, the author settled on using crossword puzzles as a means of fostering student growth in these areas. The objectives of this study were to: (1) give a general overview of how crossword puzzles can aid in vocabulary development and retention; (2) offer suggestions for future research; and (3) describe how crossword puzzle-containing media influences students' capacity to learn new words. After information was gathered via a questionnaire, quantitative data analysis was done. A representative sample of SMPIT Bait Et-Tauhied students participated in the study. We sent a questionnaire with 20 distinct sets of statements to 30 students in order to conduct the study. The results demonstrate that a crossword puzzle significantly affects students' understanding and use of va because the validity test of the test with the calculated R value is greater than the R table, demonstrating the validity of the 20 questions completed by the respondents. Additionally, the reliability test using Croanbach alpha demonstrates very reliability, and the case processing summary demonstrates that the number of respondents when filling out the questionnaire is not lost or broken.


Media Crossword Puzzle; Students; Vocabulary; Effectiveness

Full Text:



Anggraeni, D. M., & Sole, F. B. (2020). Developing Creative Thinking Skills Of STKIP Weetebula Students Through Physics Crossword Puzzle Learning Media Using Eclipse Crossword App. Journal Of Physics: Conference Series, 1521(2), 0–5. Https://Doi.Org/10.1088/1742-6596/1521/2/022045

Baharudin, B., Fiteriani, I., Sukasih, S., & Sari, C. W. (2022). Implementasi Model Media Crossword Puzzle Bergambar Alternatif Media Pembelajaran Selama Pandemi Covid-19 Di Madrasah Ibtidaiyah. Muallimuna : Jurnal Madrasah Ibtidaiyah, 7(2), 1.

Deviyanti, A., Apriliana, M., & Satria, I. (2022). Efektifitas Crossword Puzzle Braille Untuk Meningkatkan Penguasaan Kosakata Bahasa Inggris Pada Siswa Tunanetra Sekolah Luar Biasa Negeri Batam. 2(5), 1–9. Https://Doi.Org/10.36418/Comserva.V2i5.305

Elisa, S., & Raja, L. (2021). Peningkatan Penguasaan Vocabulary Terkait Singular And Plural Noun Melalui Crossword And Puzzle Game Pada Siswa Kelas VIII SMP. 5(4), 515–520.

Fa Biola, G. S. I., & Patintingan, M. L. (2021). Pengaruh Media Audiovisual Terhadap Penguasaan Kosakata Bahasa Inggris Siswa Kelas Iii Sekolah Dasar. WASIS : Jurnal Ilmiah Pendidikan, 2(1), 48–54. Https://Doi.Org/10.24176/Wasis.V2i1.5805

Heale, R., & Twycross, A. (2015). Validity And Reliability In Quantitative Studies. Evidence-Based Nursing, 18(3), 66–67. Https://Doi.Org/10.1136/Eb-2015-102129

Holidazia, R., & Rodliyah, R. S. (2020). Strategi Siswa Dalam Pembelajaran Kosa Kata Bahasa Inggris. Jurnal Penelitian Pendidikan, 20(1), 111–120. Https://Doi.Org/10.17509/Jpp.V20i1.24562

Kimberlin, C. L., & Winterstein, A. G. (2008). Validity And Reliability Of Measurement Instruments Used In Research. American Journal Of Health-System Pharmacy, 65(23), 2276–2284. Https://Doi.Org/10.2146/Ajhp070364

Layanan, P., Yang, S., & Ke, B. (n.d.). 1 ), 2 ), 3 ).

Lestari, N., & Yulia, Y. (2018). The Use Of Crossword Puzzle To Improve Vocabulary Mastery Of The Fifth Grade Students Of Sd N Golo. JELLT (Journal Of English Language And Language Teaching), 2(2), 71. Https://Doi.Org/10.36597/Jellt.V2i2.3275

Lindawati, N. P. (2019). Keefektifan Pengajaran Kosakata Bahasa Inggris Pada Anak Sekolah Dasar Dengan Menggunakan Flash Card. Jurnal Manajemen Pelayanan Hotel, 2(2), 59. Https://Doi.Org/10.37484/Manajemen_Pelayanan_Hotel.V2i2.40

Nuriya, F. I., Suyanto, I., & Chamdani, M. (2017). Metode Permainan Crossword Puzzle Dalam Peningkatan Penguasaan Kosa Kata Bahasa Inggris Kelas IV SD. Kalam Cendekia PGSD Kebumen, 5, 5. Https://Jurnal.Fkip.Uns.Ac.Id/Index.Php/Pgsdkebumen/Article/View/2479

Saputra, A. Y., & Apriadi, D. (2018). Rancang Bangun Aplikasi Quick Count Pilkada Berbasis Sms Gateway Dengan Metode Simple Random Sampling ( Studi Kasus Kota Lubuklinggau ). STMIK Bina Nusantara Jaya Lubuklinggau, 3(1), 8–15. File:///C:/Users/Juni/Downloads/181-347-2-PB.Pdf

Sudrajat, H. N., & Herlina, H. (2015). Meningkatkan Pemahaman Kosakata Bahasa Inggris Melalui Metode Permainan Bingo. JIV-Jurnal Ilmiah Visi, 10(2), 114–121. Https://Doi.Org/10.21009/Jiv.1002.6

Sugiyono. (2015). Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif, R&D. Alfabeta.

Suryadi, S., Widyaningrum, W., & Erlangga, F. (2020). The Effects Of Google Word Coach Game And Vocabulary Mastery On Students’ Speaking Skill. Ethical Lingua: Journal Of Language Teaching And Literature, 7(1), 92–100. Https://Doi.Org/10.30605/25409190.146

Tri Widyahening, C. E., & Sufa, F. F. (2021). Pembelajaran Kosa Kata Bahasa Inggris Dengan Media Bingo Game Bagi Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 6(3), 1135–1145. Https://Doi.Org/10.31004/Obsesi.V6i3.1638

Ulya, S. F., Sukestiyarno, Y., & Hendikawati, P. (2018). Analisis Prediksi Quick Count Dengan Metode Stratified Random Sampling Dan Estimasi Confidence Interval Menggunakan Metode Maksimum Likelihood. Unnes Journal Of Mathematics, 7(1), 108–119.

Utami, P. S., & Gafur, A. (2015). Pengaruh Metode Pembelajaran Dan Gaya Belajar Siswa Terhadap Hasil Belajar Ips Di Smp Negeri Di Kota Yogyakarta. Harmoni Sosial: Jurnal Pendidikan IPS, 2(1), 97–103. Https://Doi.Org/10.21831/Hsjpi.V2i1.4622

Vaske, J. J., Beaman, J., & Sponarski, C. C. (2017). Rethinking Internal Consistency In Cronbach’s Alpha. Leisure Sciences, 39(2), 163–173. Https://Doi.Org/10.1080/01490400.2015.1127189

Wiantara, I. G. N. O., Astawan, I. G., & Renda, N. T. (2020). Brain Based Learning Using Media Crossword Puzzle Enhances Students Understanding Of Concepts And Thinking Skills. Jurnal Pendidikan Dan Pengajaran, 53(2), 156. Https://Doi.Org/10.23887/Jpp.V53i2.25120

Zhang, H. M., Peh, L. S., & Wang, Y. H. (2014). Servo Motor Control System And Method Of Auto-Detection Of Types Of Servo Motors. Applied Mechanics And Materials, 496–500(1), 1510–1515. Https://Doi.Org/10.4028/Www.Scientific.Net/AMM.496-500.1510



  • There are currently no refbacks.

Copyright (c) 2023 fitri safitri fitri

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

 Publisher: FKIP Universitas Riau