Cover Image

Practicality and Effectiveness of Chemical Ludo Games as Learning Media of Acid and Base Materials to Students of Class XI SMA/MA

Hikmah Ibnu Husni, Iswendi Iswendi

Abstract


This research is a continuation of the development research conducted by Rentia Lestari with a valid 4-D model but has not been tested for its practicality and effectiveness. The study aims to determine the level of practicality and level of effectiveness of chemical ludo games as a medium of learning of acid and base materials against student learning outcomes. The study was designed by Pretest-Posttest Control Group Design. The research objects are Class XI Mipa 1 (control class) and Class XI Mipa 2 (experiment class) at SMA N 1 V Koto Kampung Dalam. Pre-testing and posttesting. The practicality data was analyzed with the percentage of practicality and effectiveness with N-Gain. Data analysis results are practical in teachers at a very practical level and students are at a fairly practical, for the effectiveness of the data analysis results show quite effective, which is supported by an improved understanding of the learning outcomes of the higher experimental class compared to the control class. The average post-test scores of the experimental and control classes of 77.14 and 70.15 respectively and the analysis results with the N-Gain experimental class of 0.59 were at a fairly effective rate and the control class of 0.51 was at a less effective rate, the learning results of the experimental class increased than the control Class where tcount (3.62) >ttable(1.67) at the real level α= 0.05. This indicates increased learning outcomes.


Keywords


Practicality; effectiveness; chemical ludo game media; acid and base; learning outcomes

Full Text:

PDF

References


Azhari, A. (2015). The role of educational media in improving the Arabic language skills of madrasah students. Scientific Journal of Education and Teaching, 16(1), 43-60.

Badriyah, B. (2017). Efficiency of Learning Process with the Use of Learning Media. Journal of Communication, 1(1).

Fadillah, A. R., & Iswendi, I. (2019). The Effectivity an Instructional Media of Ludo Game Based on Chemo-Edutainment (CET) for Atomic Structure Toward 1st Grade Students Achievement from SMA N 3 Padang. Edukimia, 1(3), 102-106.

Falahudin, I. (2014). The use of media in learning. Journal of the Circle of Widyaiswara, 1(4), 104-117.

Kemendikbud. (2018). Copy of Permendikbud Number 37 of 2018. Jakarta: The Secretary of State.

Kristiani, N., Susilo, H., Rohman, F., & Aloysius, D. C. (2015). The contribution of students’ metacognitive skills and scientific attitude towards their academic achievements in biology learning implementing Thinking Empowerment by Questioning (TEQ) learning integrated with inquiry learning (TEQI). International Journal of Educational Policy Research and Review, 2(9), 113-120.

Kustandi, C., & Sutjipto, B. (2016). anual and digital learning. Ghalia of Indonesia.

Lestari, R. (2021). Development of Ludo Chemistry Games as Learning Media on Acid Materials and Basics Class XI. Research rank: Journal of Multidisciplinary Research and Development, 3(2), 48-55.

Marlini, C. (2019). Practicality of the use of media learning reading beginnings based on macromedia flash. Journal of the Nations, 6(2), 277-289.

Rahmadani, R. D., & Marlena, N. (2021). evelopment of Media Learning Ludo On Eye of Lectures Product Design Class Xi Business Online and Marketing Smk State 2 Buduran Sidoarjo. Journal of Business Education (JPTN), 9(1), 1083-1089.

Widana, I. W., & Muliani, N. P. L. (2020). Requirements for analysis. Click on Media.




DOI: http://dx.doi.org/10.31258/jes.7.2.p.334-340

Refbacks



Copyright (c) 2023 Hikmah Ibnu Husni, Iswendi Iswendi

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

 Publisher: FKIP Universitas Riau