Cover Image

Improving Mathematics Cognitive Learning Outcomes Through the Application of Bandicam Video to Class X Senior High School Students in Kampar Regency

Yeyen Vioskha

Abstract


This research was motivated by the learning outcomes of SMAN 5 Tapung students who were under the target (KKM). This research was to intend providing the solutions by applying Bandicam videos in the learning. The purpose of this study was to improve student learning outcomes on trigonometric comparison material in right triangles using Bandicam video media in class X Mia SMAN 5 Tapung. This study used a quantitative approach with interview observation steps, survey methods and blended learning methods. The research subjects were students of class X MIA SMAN 5 Tapung and the object of this study was the use of videos recorded with the Bandicam application to improve cognitive mathematics learning outcomes. Data collection techniques used tests, observations, and documentation, while data analysis techniques used qualitative descriptive data analysis methods. The average score obtained by students at the end of the first cycle was 67.6 with the number of students who reached the KKM as many as 32 students (43.7%), then at the end of the second cycle the average value of students increased to 77.4 and as many as 32 students scored reaching the KKM (87.5%). By increasing the KKM results obtained after learning using Bandicam video media, the cognitive learning outcomes of students are increased.

Keywords


Bandicam; Learning Outcomes; Video Cognitive

Full Text:

PDF

References


Afandi, M., Chamalah, E., & Wardani, O. P. (2013). Model Dan Metode Pembelajaran Di Sekolah. In Perpustakaan Nasional Katalog Dalam Terbitan (KDT) (Vol. 392, Issue 2). https://doi.org/10.1007/s00423-006-0143-4

Baharuddin, I. (2014). Efektivitas Penggunaan Media Video Tutorial Sebagai Pendukung Pembelajaran Matematika Terhadap Minat Dan Hasil Belajar Peserta Didik Sma Negeri 1 Bajo Kabupaten Luwu Sulawesi Selatan. Jurnal Nalar Pendidikan, 2(2), 247–255.

Cahyono, H. (2021). Penggunaan Video Pembelajaran Berbasis Aplikasi Bandicam pada Mata Kuliah Teori Graf Untuk Meningkatkan Kemampuan Abstraksi Mahasiswa. Jurnal Pendidikan Modern, 6(2), 114–119. https://doi.org/10.37471/jpm.v6i2.205

Dwijayani, N. M. (2019). Development of circle learning media to improve student learning outcomes. Journal of Physics: Conference Series, 1321(2), 171–187. https://doi.org/10.1088/1742-6596/1321/2/022099

Firmansah, D., & Firdaus, D. F. (2020). Pengembangan Media Pembelajaran Video Interaktif Dengan Menggunakan Aplikasi Sparkol Videoscribe Pada Tema 3 Kelas III. Jurnal Pendidikan Dan Pembelajaran Dasar, 7(2), 159–172. http://repository.radenintan.ac.id/id/eprint/13130%0AWulandari, A. I., & Subadi, T. (2019). Pengembangan Media Video Kerusakan Lingkungan Pada Materi Dinamika Interaksi Manusia dengan Lingkungan Alam di MTs Negeri 6 Boyolali (Doctoral dissertation, Univer

Gunawan, S., Lamada, M., & Anita Octavia, S. (2021). Seminar Nasional Hasil Pengabdian Kepada Masyarakat. Seminar Nasional Pengabdian Kepada Masyarakat, 0(0), 851–858.

Herayanti, L., Safitri, B., Sukroyanti, B., & Putrayadi, W. (2019). Pelatihan Pembuatan Video Pembelajaran Bagi Guru-Guru Di SDN 1 Ubung Dengan Memanfaatkan Bandicam. Jurnal Pendidikan Dan Pengabdian Masyarakat, 2(4), 1689–1699.

Indari, P. (2020). Upaya Meningkatkan Hasil Belajar Kognitif Ips Materi Kegiatan Ekonomi Melalui Penerapan Video Bandicam Pada Siswa Kelas Iv SD Negeri Nolobangsan Pratiwi. Prosiding Pendidikan Profesi Guru Fakultas Keguruan Dan Ilmu Pendidikan, Universitas Ahmad Dahlan, 209–218.

Jufri, & Hasrizal. (2021). Pkm pemanfaatan e-learning berbasis multimedia. Jurnal Masyarakat Negeri Rokania, 2(1), 57–63.

Khotimah, K., & Hasanah, F. (2021). Penerapan Media Bandicam Dengan Pendekatan Realistic Untuk Meningkatkan Hasil Belajar Siswa Pada Pelajaran PAI Kelas XI IPS di SMA Negeri Plandaan Jombang. 4(1), 29–36.

Kunandar. (2013). Penilaian Autentik (Penilaian Hasil Belajar Peserta Didik Berdasarkan Kurikulum 2013) (Revisi). Rajawali Pers.

Masdafni. (2020). Pembelajaran Daring Menggunakan Video Animasi Meningkatkan Hasil Belajar Matematika Siswa Kelas VII C SMPN 1 Seberida. Jurnal Pendidikan Tambusai, Vol.4 No 2(1), 1753–1755.

Pardede, K., Ahmad, M., Harahap, M. S., Belajar, G., & Matematika, H. B. (2021). Hasil Belajar Matematika Siswa Selama Pandemi Covid-19. 4(2), 243–252.

Purwanto, Y., & Rizki, S. (2015). Pengembangan Bahan Ajar Berbasis Kontekstual Pada Materi Himpunan Berbantu Video Pembelajaran. AKSIOMA Journal of Mathematics Education, 4(1), 67–77. https://doi.org/10.24127/ajpm.v4i1.95

Rosiyanti, H., Adriansyah, A. F., Widiyasari, R., & Dewi, N. S. (2020). Analisis Persepsi Peserta didik Terhadap Video Pembelajaran Matematika Kelas VIII Pada Masa Pandemi. Seminar Nasional Penelitian LPPM UMJ, 1–11.

Sidebang, R., Napitupulu, R., & Simaremare, H. (2021). Daring Pendidikan Pembelajaran Tematik Jurusan Pendidikan Guru Sekolah Dasar ( Pgsd ) Di Universitas Hkbp Nommensen Pematangsiantar.

Winarti. (2021). Strategi Penelitian Tindakan Kelas (PTK) Pada Masa Pandemi. Universitas Islam Negeri Sultan Kalijaga. http://pfis.uin-suka.ac.id/




DOI: http://dx.doi.org/10.31258/jes.5.4.p.665-677

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 Yeyen Vioskha Yeyen

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

 Publisher: FKIP Universitas Riau