Development of Mathematical Snakes and Ladders Media Game Based Learning Approach to Improve Learning Outcomes Class 2 Primary School Students
DOI:
https://doi.org/10.31258/jes.10.6.p.1147-1162Keywords:
Game-Based Learning, Snakes and Ladders Media, Mathematics Learning, Learning Motivation, Elementary School StudentsAbstract
This study aimed to develop a Mathematics Snakes and Ladders learning media that is valid, practical, and effective in improving the learning motivation and mathematics achievement of second-grade elementary school students. The study employed a Research and Development (R&D) approach using the ADDIE model: analysis, design, development, implementation, and evaluation. The analysis stage identified students’ difficulties in understanding addition concepts up to 20 and the lack of interactive learning media. The design and development stages produced a Mathematics Snakes and Ladders game board, question cards, answer cards, punishment cards, worksheets, and a teacher guidebook. Validation results showed that the media was categorized as Very Valid, with material validation scores of 92.8% and 90.9%, language validation of 92.8%, and media validation of 87.5%. The implementation stage demonstrated high practicality, with teacher practicality scores of 4.60 and 4.73, student responses of 93.2%, and prototype feasibility percentages ranging from 92.00% to 97.33%. Evaluation results showed significant improvement in students’ achievement, with average pretest and posttest scores increasing from 44.00 to 81.33. The N-Gain score reached 0.92 (High category), while classroom observations obtained 98% feasibility. These findings indicate that the media is feasible, practical, and effective for elementary mathematics learning.
Downloads
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Reni Angraini, Siti Aisyah, Adriantoni (Author)

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.



